AI Insights · Timothy · April 2024
Top 5 Character Collection Games on iOS in Australia: Q1 2024
Discover the performance trends of the top 5 character collection games on iOS in Australia during Q1 2024, highlighting their downloads, revenue, and active users.
In Q1 2024, the top 5 character collection games on iOS in Australia showcased varying performance trends in terms of downloads, revenue, and active users. Data provided by Sensor Tower highlights the following insights.
Last War:Survival by FirstFun saw a significant rise in weekly revenue, peaking at approximately $174K in the last week of March. Weekly downloads fluctuated, reaching a high of 20.7K in mid-January before declining and stabilizing around 15.6K by the end of the quarter. Active users increased from 17.5K at the start of January to 32.6K by the end of March.
Subway Surfers from Sybo Games ApS experienced moderate weekly revenue, generally below $3K, with the highest being $3.1K in the second week of January. Downloads showed a consistent pattern, peaking at 16K in the first week of January and ending the quarter at around 12.9K. Active users fluctuated, starting at 248K and seeing a high of 315K in early February before stabilizing around 266K by the end of March.
MONOPOLY GO! by Scopely, Inc. recorded the highest revenue among the top games, with weekly earnings reaching up to $339K in early January and maintaining an average above $200K throughout the quarter. Downloads remained steady, starting at 18K and ending near 9.4K. Active users stayed relatively stable, averaging around 42K to 50K during the quarter.
We Are Warriors! from Lessmore UG (haftungsbeschränkt) showed a gradual increase in weekly revenue, starting from zero in January and reaching around $5.8K by early March. Downloads peaked at 11.6K in mid-February before declining to roughly 3.2K by the end of March. Active users increased from 8.6K at the start of January to a high of 23.8K in late February, ending the quarter at around 15.8K.
Whiteout Survival by Century Games Pte. Ltd. maintained a consistent revenue stream, averaging between $120K and $150K weekly, peaking at $149K in the final week of March. Downloads varied, starting at 10.5K in early January and ending at 8.5K in late March. Active users showed an upward trend, increasing from 39.7K at the beginning of the quarter to 42.9K by the end.
For more detailed insights and data, visit Sensor Tower.